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VARIABLES:
$AirlockExamined
Tests whether you've examined the airlock.
Values:
true
$KeypadExamined
Tests whether you've examined the keypad.
Values:
true
$LastKey
Used to give random feedback to punching a number into the keypad.
Values:
"The key gives a satisfying click, but there’s no other reaction."
"Clicking the number feels satisfying, but that’s the only feedback you get."
"The number clicks in, registering your touch, but otherwise nothing happens."
"You can tell the keypad registered your push, but there’s no other sign you’re on the right track."
"CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing."
$RoomExamined
Tests whether you've examined the room.
Values:
true
$WindowExamined
Tests whether you've examined the window.
Values:
true<<if $RoomExamined is true>>Artificial gravity is set to Earth-standard. The airlock’s atmosphere is slightly cool, and the air feels a little stale. No one is letting you inside the station, so you are left in this grimy chamber, with its tiny window and small keypad.<<else>>You disembark from your ship into the space station’s airlock, solidly landing on the floor thanks to artificial gravity set to Earth-standard. The atmosphere is slightly cool, and the air feels a little stale.
No comm voice welcomes you aboard, and the door into the station beyond stays sealed. After a long moment, you realize no will be admitting you inside.
On closer inspection, you see the small airlock isn’t totally featureless; its surfaces have a subtly grimy sheen. A very tiny window looks into the station itself, and a small keypad sits beside that window, numbered zero to nine. <<set $RoomExamined to true>><</if>>
[[Examine the airlock’s walls|ExamineAirlock]]
[[Look into the window|LookIntoWindow]]
[[Examine the keypad|Keypad]]<<if $AirlockExamined is true>>The airlock, while functional, has been allowed to fall into griminess. Clearly all is not right on this station.<<else>>Studying the walls, you see that the airlock has been maintained only to its barest operating level. It’s functional, but it would definitely fail a cleanliness inspection, as levels of space grime have built up steadily. What’s been happening onboard this station?<<set $AirlockExamined to true>><</if>>
[[Look into the window|LookIntoWindow]]
[[Examine the keypad|Keypad]]
[[Take a look at the airlock as a whole|Start]]<<if $WindowExamined is true>>You see only a grey wall through the window. Mysteriously, the numbers “4518” are scratched into it.<<else>>The view through the window doesn’t show you much—just a grey wall opposite you. Clearly this window’s primary purpose is to let people aboard the station see into the airlock. Just as you’re about to turn away, you notice long, deep scratches in the opposite wall. Squinting, you read the numbers “4518.” Why would someone scratch into the wall like that?<<set $WindowExamined to true>><</if>>
[[Examine the airlock’s walls|ExamineAirlock]]
[[Examine the keypad|Keypad]]
[[Take a look at the airlock as a whole|Start]]<<if $KeypadExamined is true>>The airlock’s keypad is a hardwired, fail-safe backup for when the overall security system is down—and currently, it’s lit up, meaning it’s activated.<<else>>You’ve never used a keypad in an airlock before, but they’re always there—vestiges from earlier times, when hardwired, fail-safe backups like this were necessary. To your surprise, this keypad is lit up; perhaps the overall security system has been disabled?<<set $KeypadExamined to true>><</if>>
[[Punch in numbers on the keypad|KeypadEntry1]]
[[Examine the airlock’s walls|ExamineAirlock]]
[[Look into the window|LookIntoWindow]]
[[Take a look at the airlock as a whole|Start]]
[[1|KeypadEntry0]] | [[2|KeypadEntry0]] | [[3|KeypadEntry0]]
[[4|KeypadEntry2]] | [[5|KeypadEntry0]] | [[6|KeypadEntry0]]
[[7|KeypadEntry0]] | [[8|KeypadEntry0]] | [[9|KeypadEntry0]]
[[0|KeypadEntry0]]
[[Step back|Start]]<<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "Clicking the number feels satisfying, but that’s the only feedback you get.", "The number clicks in, registering your touch, but otherwise nothing happens.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>>
[[1|KeypadEntry00]] | [[2|KeypadEntry00]] | [[3|KeypadEntry00]]
[[4|KeypadEntry2]] | [[5|KeypadEntry00]] | [[6|KeypadEntry00]]
[[7|KeypadEntry00]] | [[8|KeypadEntry00]] | [[9|KeypadEntry00]]
[[0|KeypadEntry00]]
[[Step back|Start]]<<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "Clicking the number feels satisfying, but that’s the only feedback you get.", "The number clicks in, registering your touch, but otherwise nothing happens.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>>
[[1|KeypadEntry0]] | [[2|KeypadEntry0]] | [[3|KeypadEntry0]]
[[4|KeypadEntry0]] | [[5|KeypadEntry3]] | [[6|KeypadEntry0]]
[[7|KeypadEntry0]] | [[8|KeypadEntry0]] | [[9|KeypadEntry0]]
[[0|KeypadEntry0]]
[[Step back|Start]]<<if $LastKey is "The key gives a satisfying click, but there’s no other reaction.">><<set $LastKey to either("Clicking the number feels satisfying, but that’s the only feedback you get.", "The number clicks in, registering your touch, but otherwise nothing happens.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>><<else>><<if $LastKey is "Clicking the number feels satisfying, but that’s the only feedback you get.">><<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "The number clicks in, registering your touch, but otherwise nothing happens.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>><<else>><<if $LastKey is "The number clicks in, registering your touch, but otherwise nothing happens.">><<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "Clicking the number feels satisfying, but that’s the only feedback you get.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>><<else>><<if $LastKey is "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.">><<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "Clicking the number feels satisfying, but that’s the only feedback you get.", "The number clicks in, registering your touch, but otherwise nothing happens.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>><<else>><<if $LastKey is "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.">><<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "Clicking the number feels satisfying, but that’s the only feedback you get.", "The number clicks in, registering your touch, but otherwise nothing happens.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.")>><<=$LastKey>><<else>><</if>><</if>><</if>><</if>><</if>>
[[1|KeypadEntry00]] | [[2|KeypadEntry00]] | [[3|KeypadEntry00]]
[[4|KeypadEntry2]] | [[5|KeypadEntry00]] | [[6|KeypadEntry00]]
[[7|KeypadEntry00]] | [[8|KeypadEntry00]] | [[9|KeypadEntry00]]
[[0|KeypadEntry00]]
[[Step back|Start]]<<if $LastKey is "The key gives a satisfying click, but there’s no other reaction.">><<set $LastKey to either("Clicking the number feels satisfying, but that’s the only feedback you get.", "The number clicks in, registering your touch, but otherwise nothing happens.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>><<else>><<if $LastKey is "Clicking the number feels satisfying, but that’s the only feedback you get.">><<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "The number clicks in, registering your touch, but otherwise nothing happens.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>><<else>><<if $LastKey is "The number clicks in, registering your touch, but otherwise nothing happens.">><<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "Clicking the number feels satisfying, but that’s the only feedback you get.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>><<else>><<if $LastKey is "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.">><<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "Clicking the number feels satisfying, but that’s the only feedback you get.", "The number clicks in, registering your touch, but otherwise nothing happens.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>><<else>><<if $LastKey is "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.">><<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "Clicking the number feels satisfying, but that’s the only feedback you get.", "The number clicks in, registering your touch, but otherwise nothing happens.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.")>><<=$LastKey>><<else>><</if>><</if>><</if>><</if>><</if>>
[[1|KeypadEntry4]] | [[2|KeypadEntry0]] | [[3|KeypadEntry0]]
[[4|KeypadEntry0]] | [[5|KeypadEntry0]] | [[6|KeypadEntry0]]
[[7|KeypadEntry0]] | [[8|KeypadEntry0]] | [[9|KeypadEntry0]]
[[0|KeypadEntry0]]
[[Step back|Start]]<<if $LastKey is "The key gives a satisfying click, but there’s no other reaction.">><<set $LastKey to either("Clicking the number feels satisfying, but that’s the only feedback you get.", "The number clicks in, registering your touch, but otherwise nothing happens.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>><<else>><<if $LastKey is "Clicking the number feels satisfying, but that’s the only feedback you get.">><<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "The number clicks in, registering your touch, but otherwise nothing happens.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>><<else>><<if $LastKey is "The number clicks in, registering your touch, but otherwise nothing happens.">><<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "Clicking the number feels satisfying, but that’s the only feedback you get.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>><<else>><<if $LastKey is "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.">><<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "Clicking the number feels satisfying, but that’s the only feedback you get.", "The number clicks in, registering your touch, but otherwise nothing happens.", "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.")>><<=$LastKey>><<else>><<if $LastKey is "CLICK. The key presses in satisfyingly—but otherwise there’s no indication you’re doing the right thing.">><<set $LastKey to either("The key gives a satisfying click, but there’s no other reaction.", "Clicking the number feels satisfying, but that’s the only feedback you get.", "The number clicks in, registering your touch, but otherwise nothing happens.", "You can tell the keypad registered your push, but there’s no other sign you’re on the right track.")>><<=$LastKey>><<else>><</if>><</if>><</if>><</if>><</if>>
[[1|KeypadEntry0]] | [[2|KeypadEntry0]] | [[3|KeypadEntry0]]
[[4|KeypadEntry0]] | [[5|KeypadEntry0]] | [[6|KeypadEntry0]]
[[7|KeypadEntry0]] | [[8|AirlockUnlocks]] | [[9|KeypadEntry0]]
[[0|KeypadEntry0]]
[[Step back|Start]]With a whoosh, the hatch into the station slides open. You worry about what you’ll find beyond it, but you didn’t come this far to back out now.
You step aboard and find yourself in AN INCREDIBLE ADVENTURE THAT WILL BE CONTINUED SOON.